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Old Mar 21, 2008, 12:25 AM // 00:25   #1
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Question Am I Right In Thinking Hero Monks Are A Waste?

I'm not sure whether or not this should have been in the Heroes section but seeing as I already have 2 active threads in that section I didn't want to add another & risk getting banned.

Anyway...

I was reading through a thread a few minutes ago & the discussion i it was about hench monks & the discussion quickly changed to HERO MONKS ARE A WASTE OF A HERO SLOT

Many people said that it's a waste of a hero slot because hench monks can do fine, and you should add an offensive hero for more damage output instead of a hero monk such as dunkoro, tahlkora etc.

What do you all think?
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Old Mar 21, 2008, 12:28 AM // 00:28   #2
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Personally, I would rather take hench monks and leave the hero slots open for whatever I need at that time. I have found that the hench monks do a good enough job.

Others may disagree.
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Old Mar 21, 2008, 12:29 AM // 00:29   #3
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Except in a lot of places where there's only one hench monk = Not viable
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Old Mar 21, 2008, 12:32 AM // 00:32   #4
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Depends where you're playing. I for one would not trust Alesia to do anything other than charge into battle and proceed to get slaughtered. Mehnlo on the other hand, is perfectly capable.

The best advice? Run sabway and the henchmen will be irrelevant.
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Old Mar 21, 2008, 12:33 AM // 00:33   #5
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OK so at the moment I have:

Me - Ele
Pyre Fierceshot - Ranger Interrupter
Master Of Whispers - Minion Master
Dunkoro - Healer

Henches I usually bring with me are:

Lina - Protection Monk
Mhenlo - Healer
Devona - Fighter
Herta - Earth Warder

If I was to take Dunkoro out I'm really not sure what to replace him with. I was thinking maybe a paragon, but I'm not sure
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Old Mar 21, 2008, 12:33 AM // 00:33   #6
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Hero Monks come in very handy when:

1. In an area with the party size is 4.
2. When you're out questing with someone and their heroes.
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Old Mar 21, 2008, 12:34 AM // 00:34   #7
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Quote:
Originally Posted by Talarian
Depends where you're playing. I for one would not trust Alesia to do anything other than charge into battle and proceed to get slaughtered. Mehnlo on the other hand, is perfectly capable.

The best advice? Run sabway and the henchmen will be irrelevant.
Everyone uses sabway though, I'd prefer to think up the majority of something on my own really.
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Old Mar 21, 2008, 12:36 AM // 00:36   #8
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Quote:
Originally Posted by whufc89
OK so at the moment I have:

Me - Ele
Pyre Fierceshot - Ranger Interrupter
Master Of Whispers - Minion Master
Dunkoro - Healer

Henches I usually bring with me are:

Lina - Protection Monk
Mhenlo - Healer
Devona - Fighter
Herta - Earth Warder

If I was to take Dunkoro out I'm really not sure what to replace him with. I was thinking maybe a paragon, but I'm not sure
2 AI healers are really redundant; IMO I would take a prot hero (since protection hench suck) and 1 healer hench
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Old Mar 21, 2008, 12:36 AM // 00:36   #9
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Quote:
Originally Posted by Anon-e-mouse
Except in a lot of places where there's only one hench monk = Not viable
There are however very few places that you would ever need more then one monk so, this really shouldn't be a problem. There may be one or two exceptions but, I can't think of any right off hand.

@OP, yes taking a hero monk is a wasted slot execpt in spots you can only take 4 in your party.

Krat

Last edited by kratimas; Mar 21, 2008 at 12:39 AM // 00:39..
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Old Mar 21, 2008, 12:37 AM // 00:37   #10
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If you're running two hench monks already, there's no need to bring a third. If you've got your other heroes set up properly, casters will be nullified and melee mobs will keep running into a wall of minions. I suggest you replace Dunkers with Gwen, and set her as another interrupt/e-denial hero.
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Old Mar 21, 2008, 12:37 AM // 00:37   #11
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"sabway this", "sabway that", "sabway is teh 1337 uber h4x0r build to run". *sigh* ...getting really fed up with people always claiming "sabway" is sooooo great and then are so quick to bash on ursan users. you run sabway, a build that thousands beyond thousands use, so, why complain and cry about else everyone using ursan? contradictive ftl, maybe? "sabway" imo, and this is NOT a flame, = get a more creative build that requires skill and start thinking for yourself, plz?

anyways, on the note of heroes, i personally run 2 ele 1 monk whenever i do any form of pve and it has worked just fine and has allowed me to do whatever it is i wanted to do. it's a matter of prefference, so, do what you like best.

Last edited by jonnieboi05; Mar 21, 2008 at 12:40 AM // 00:40..
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Old Mar 21, 2008, 12:38 AM // 00:38   #12
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I agree with Quickmonty. I would much rather save my hero spots for MM/spirit spamming/interrupt/etc and use the hench monks. I frequently vanquish with h/h and find the hench monks do a fine job managing the health of the party in most spots. I also know alot of people feel that a N/Rt healer is far superior to a monk healer in almost all cases.
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Old Mar 21, 2008, 12:40 AM // 00:40   #13
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Quote:
Originally Posted by JonnieBoi05
"sabway this", "sabway that", "sabway is teh 1337 uber h4x0r build to run". *sigh* ...getting really fed up with people always claiming "sabway" is sooooo great and then are so quick to bash on ursan users. you run sabway, a build that thousands beyond thousands use, so, why complain about cry about else everyone using ursan? contradictive ftl, maybe? "sabway" imo, and this is NOT a flame, = get a more creative build that requeres skill and start thinking for yourself, plz?
Just so you know, I couldn't care less about Ursan, I feel it has its place just like all the other OP PvE only skills in the game. Plus, I've been playing this game so long that all I have left to do is grind titles, so I really don't need to be worrying about skill at times like those
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Old Mar 21, 2008, 12:41 AM // 00:41   #14
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I very rarely take a healer hero. If I ever take a hero monk, it's usually to smite in an area with a lot of undead.

Hench monks are fine, most of the time. But if you do go for the third hero monk, don't use any skills that the henchies use... they're not shy about overlapping the same enchant.
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Old Mar 21, 2008, 12:43 AM // 00:43   #15
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Quote:
Originally Posted by Talarian
If you're running two hench monks already, there's no need to bring a third. If you've got your other heroes set up properly, casters will be nullified and melee mobs will keep running into a wall of minions. I suggest you replace Dunkers with Gwen, and set her as another interrupt/e-denial hero.
I was actually considering bringing Norgu or Gwen along as a 2nd interrupter but was thinking this would just be overkill.

What does everyone think?

And thanks for replying

Also, if I was to run 2 interrupters these would be their builds, what do you think?

Norgu - [skill]Power block[/skill][skill]cry of frustration[/skill][skill]power spike[/skill][skill]power drain[/skill][skill]empathy[/skill][wiki]Signet Of Distraction[/wiki][skill]leech signet[/skill][skill]resurrection signet[/skill]

Fast Casting - 3
Domination Magic - 16
Inspiration Magic - 12



Pyre Fierceshot - [skill]broad head arrow[/skill][skill]epidemic[/skill][wiki]Volley[/wiki][skill]distracting shot[/skill][skill]savage shot[/skill][wiki]Sloth Hunter's Shot[/wiki][skill]lightning reflexes[/skill][skill]resurrection signet[/skill]

Expertise - 12
Marksmanship - 16

Last edited by whufc89; Mar 21, 2008 at 12:56 AM // 00:56..
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Old Mar 21, 2008, 12:53 AM // 00:53   #16
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hey... overkill is NOT a bad thing. if anything, i just speeds up the grinding process.
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Old Mar 21, 2008, 12:59 AM // 00:59   #17
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Quote:
Originally Posted by JonnieBoi05
hey... overkill is NOT a bad thing. if anything, i just speeds up the grinding process.
^^ My new mentor

Haha, anyway sorry what I meant by overkill was is 2 interrupters too much as I could drop one of the interrupters & bring another damage dealer instead as I'm worrying about the overall damage done to enemies if my party consisted of 2 monks & 2 interrupters. This leaves just 4 left to provide actual damage.

Last edited by whufc89; Mar 21, 2008 at 01:01 AM // 01:01..
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Old Mar 21, 2008, 01:04 AM // 01:04   #18
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Like most others posted, I usually just go with the hench monks.
In factions and prophecies however they lag hex removal which can be sweet to have in some areas ... usually I use a midline hero (ele, necro, rt, paragon etc.) to take care of that as well.

Interrupts can be handled quite well by the AI and the builds you posted should work in my experience. This is for Hard Mode though since there is not much interrupt worthy in NM.

I usually bring a Ritualists if I feel the need for additional heals. Specing 15 in channeling in go splinter, ancestors and offering [E] if I am on a melee or ranged character.

Does that info help?
If not ... may others be more helpful.
Timebandit
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Old Mar 21, 2008, 01:09 AM // 01:09   #19
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Every post made here has helped, thanks for posting timebandit ^^

Thanks guys & I'm still open to more suggestions
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Old Mar 21, 2008, 01:24 AM // 01:24   #20
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Monk heroes can definitely do better than monk henchies.

But, damage-dealing heroes, especially when working together, can far outclass any other damage-dealing or utility heroes. Given that, all your hero slots are most often best used by putting in damage-dealing or synergized builds, the henchies have to find some way of playing healer, and the only class of hench that really does that well is Monk.
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